AI Insights · Timothy · January 2022
Top 5 Platformer Games in Tunisia - Q4 2021 Performance
Discover the performance trends of the top 5 platformer games on a unified platform in Tunisia during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 platformer games in Tunisia experienced varying trends in weekly downloads, revenue, and active users. Here's a detailed look at each of these popular titles, based on data from Sensor Tower.
Subway Surfers from Sybo Games saw a steady performance in terms of weekly revenue, fluctuating around $90 to $100. Weekly downloads for this game started at 18.9K in late September, dipped to 9.6K by early November, and then rebounded to approximately 13K by the end of December. Active users showed a slight decline from 246.9K to 188.2K in November, before recovering to 208.9K by the end of the quarter.
Talking Tom Gold Run by Outfit7 Limited had an interesting revenue spike in early November, reaching $268, but otherwise remained minimal. Downloads for this game decreased from 7.5K in late September to a low of 2.5K in late November, before rising to 5K by the end of December. Active users hovered around 100K, with a slight increase to 102.2K in the final week of the quarter.
Minion Rush: Running game from Gameloft maintained consistent weekly revenue, generally around $22. Downloads started at 1.1K in late September, dropped to 420 in early December, and slightly recovered to 432 by the end of the quarter. The active user base saw a decline from 2.3K to 973 over the same period.
Super Mario Run by Nintendo had modest revenue, with a notable peak of $80 in mid-October. Weekly downloads saw a steady decrease from 1.2K in late September to around 400 by the end of December. Active users also experienced a decline, starting at 4.9K and ending the quarter at about 3K.
Temple Run 2 from Imangi Studios showed stable weekly revenue, maintaining around $9. Downloads started at 2.6K in late September, dropped to a low of 548 in late November, and then increased to 1.1K by the end of December. The game had a decline in active users from 30.6K in late September to 19.3K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.